Hazin, K.Stetsenko, І.2023-05-162023-05-162023Hazin, K. Lightweight agent-based game ai architecture / K. Hazin, І. Stetsenko // Адаптивні системи автоматичного управління : міжвідомчий науково-технічний збірник. – 2023. – № 1 (42). – С. 59-67. – Бібліогр.: 11 назв.https://ela.kpi.ua/handle/123456789/55714The article is devoted to the research game Artificial Intelligence (AI) and architectural solutions for its development. Game AI is one of the most complicated parts of game development, and it needs good tools to reduce complexity and speed up the development. However, there is a lack of lightweight solutions, which can be easily implemented, providing the desired flexibility and reduced complexity. A comparison of game and academic AI is presented, and it is also explained why standard academic AI techniques can’t be broadly applied to game development. Considerable attention is paid to examine existing alternatives such as GAIA, SOAR and AI.Implant, their advantages and disadvantages. The proposed solution for a lightweight agent-based game АІ architecture is described in detail with examples. In addition, the solution provides a space for improvement and extension, which can be useful for more complicated cases than described in the article.engame AIacademic AIsoftware architectureagentLightweight agent-based game ai architectureArticlePp. 59-67https://doi.org/10.20535/1560-8956.42.2023.279090004.42,94