Effect of rendering space onthe performance of the ray marching method

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Дата

2024

Науковий керівник

Назва журналу

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Назва тому

Видавець

КПІ ім. Ігоря Сікорського

Анотація

This study investigates the efficiency of rendering implicit surfaces using two distinct approaches: screen rendering space and bounding volumes rendering space. Through comprehensive analysis, visualization of rendering differences, and performance testing, we evaluate the effectiveness of each approach. Our findings demonstrate significant advantages offered by bounding volumes rendering space, including efficient elimination of empty areas, reduction of ray marching iterations, and enhanced CPU and GPU resource utilization. Notably, bounding volumes rendering space achieves an 87% increase in average framerate compared to screen rendering space, achieving 102.71 FPS versus 54.82 FPS, respectively. Our results underscore the promise of bounding volumes rendering space as a potent approach for improving rendering efficiency in ray marching-based implicit surface visualization. We advocate for its integration into rendering pipelines and suggest avenues for future research to maximize its benefits and impact on computer graphics and visualization.

Опис

Ключові слова

bounding volumes, implicit surfaces, performance testing, ray marching, rendering efficiency, rendering space, SDF, Unity

Бібліографічний опис

Danyliuk, Y. Effect of rendering space onthe performance of the ray marching method / Y. Danyliuk, O. Zhurakovska // Адаптивні системи автоматичного управління : міжвідомчий науково-технічний збірник. – 2024. – № 2 (45). – С. 74-83. – Бібліогр.: 9 назв.

DOI